Seems like something they should balance.

Colony Ship = 1 Colony Ship + 1 Probe
Turn 1:  Rush Colony Ship

Colony Fleet = 2 Colony Ships
Turn 1:  Rush Probe


The difference here, is that probes are cheaper, and it doesn't cost you a citizen.   At the cost of 1-turn worth of probe movement, I can't think of a reason not to use Colony Fleet.


Comments
on Jul 26, 2022

You might want to mention that this is for when making custom civilizations. It doesn't make sense for normal gameplay.

Yes. Some options and combination of traits can make powerful civs. I like mixing the Mimot proliferation ability with the Onyx's promethean ability. The proliferation ability gives you 2 ships every time you build 1 ship at the shipyard but at the expense to the ship's hit points, but the promethean ability doubles hit points which more than makes up for the hit point loss.